Leagues are the backbone of the Community Premodern Series. Running every two weeks like clockwork, these events enable players to compete in six matches against other CPS players on their own schedule. Matches are found on the Magic Online Society Discord in our dedicated Premodern League Channel and reported on Gatherling.
Because Leagues use an open matchmaking system, you are free to find matches on your own time. For some players, this meanings fitting all their matches in during a free afternoon; for others, this means spreading their matches out across the two weeks of the league. Leagues allow you to play at your own pace.
At the conclusion of the League, the top 16 players battle it out for the title of League Champion.
Leagues are also the building block of our Premodern Series Seasons which last 6 Leagues/12 weeks. Wins earned during Leagues contribute to your Season Ladder rank, which determines participation in the Season Championship.
To participate in Leagues you need
An MTGO Account
A Gatherling Account
Access to the Magic Online Society Discord
(For details, see "Getting Started with the CPS")
League sign-ups take place on Gatherling, and the current League can be found under "Active Events"
Players may join a league at any time during a league's duration
Players must register their deck on Gatherling prior to playing their first match
Players may change their registered deck prior to their first match by contacting a League Moderator
Players may play up to six (6) matches in each league; each match must be against a unique opponent
Matches must be arranged on the Magic Online Society Discord in the Premodern League channel using the @CPL tag.
Matches are played in MTGO's Freeform Tournament Practice Room
All matches should be set to a 25 Minute Match Clock.
All Matches should be set to "Allow Watchers"
The player creating the match should include "CPL" and their opponent's name in the Match Comments
Winners are responsible for reporting their win on Gatherling immediately after the match (Match reporting can be found on the Player CP tab).
Losers are responsible for confirming the match result on Gatherling in a timely manner (Match confirmation can be found on the Player CP tab)
Any concerns about registration, match reporting, or player behavior should be addressed via Direct Message through Discord to one of the League Moderators.
All Matches should be set to a 25 Minute Match Clock.
If player runs out of time during a match, that player loses the match.
Although players are responsible for managing their own game clock, "Stalling" is prohibited and punishable by league suspension or banning, in the case of multiple complaints.
For our purposes, Stalling is defined as the use of game actions that do not meaningful interact with the game state constitutes behavior in violation of Daybreak Games' code of conduct and is a reportable offense. Examples of stalling include but are not limited to:
Repeatedly activating an ability (such as on Mishra's Factory) to force your opponent to use their remaining clock time to pass priority between those activations.
Casting spells that do not impact the the game state in order order to force your opponent to use their remaining clock time to pass priority between those spells.
Engaging in demonstrably unprofitable attacks to force your opponent to use their remaining clock time to pass priority between combat steps.
Any concerns about clock manipulation, stalling, or player behavior should be addressed via Direct Message through Discord to one of the League Moderators.
All Matches should be set to "Allow Watchers"
Scouting opponents is prohibited. While players are welcome to watch other matches (especially if they have completed all of their league matches), players should not join matches with players they have watched. In practice, this means:
You should not respond to a CPL call of a player you have observed
If you use the @CPL tag to locate an opponent, and a player you have observed responds, you are obligated to inform them that you have seen their deck. You may then either offer to share your archetype and proceed with the match or give them the option to seek a different opponent.
Instances of scouting abuse are punishable by league suspension or banning, in the case of multiple complaints.
Any concerns about inappropriate scouting or player behavior should be addressed via Direct Message through Discord to one of the League Moderators.
League standings are determined by your number of wins, followed by the following tiebreakers
Breaker 1: Opponents' Match Win Percentage
Breaker 2: Player's Match Win Percentage
Breaker 3: Opponents' Game Win Percentage
At the end of the two-week league period, the top 16 players by ranking enter a single elimination bracket to decide the League Champion.
Please note:
Players must use the deck they played for the League.
All matches are for 25 minutes with watchers allowed.
The higher seeded player chooses play or draw. If you are the lower seeded player, and you win the roll, you must ask the higher seeded player what their preference is and choose the appropriate option.
Playoffs are played over a 14-day period using the following schedule:
Day 1: All qualifying players are notified
Days1-2: All qualifying players
Confirm they are able to participate.
Day 3: Pairings are posted.
Players who failed to confirm participation will be dropped.
Any byes created by dropped players are assigned in order of playoff seeding.
Days 3-5: Round 1
Days 6-8: Round 2
Days 9-11: Round 3
Days 12-14: Round 4
Moderators can offer round extensions on a case-by-case basis if
Moderators are contacted in advance, and the player's opponent agrees to the extension
Prizes are awarded to the Top 16 League Players after the League Champion has been determined:
1st - 10 credits
2nd - 8 credits
3rd-4th - 4 credits
5th-8th - 2 credits
9th-16th - 1 credit
Bot Credits will automatically be assigned to your MTGO account by Cardhoarder. No action is required on your part to claim your prize.
Note: Cardhoarder processes prize requests monthly, so patience is appreciated.